
Impulse! Steam CD Key
SteamProdukt auf LagerDigitaler Download
1,99 €
Picture a mash-up of Super Meat Boy and Lunar Lander. Or N+ meets Asteroids. Thats Impulse.
Screenshots
Beschreibung
Picture a mash-up of Super Meat Boy and Lunar Lander. Or N+ meets Asteroids. Thats Impulse.
The premise is simple. You need to guide your craft to the exit point of each level, avoiding the various obstacles and bad guys.
Levels are short, sometimes brutal affairs. There are no life limits, retry as many times as you need. Restarting a level is instant. Theres no waiting or loading one moment youre dead, a click of the mouse later and youre ready to try again. You can even suicide so you dont have to wait for death when you know youve fouled up.
Your craft is at the whim of Newtonian physics. With only a simple thruster you need to battle the forces of gravity and atmospheric drag all while avoiding high-speed impact. The trouble is that all these variables are liable to change with each level. Gravity could be strong, or weak, or zero; it may pull in any direction. Drag might mirror the vacuum of space or the ocean depths. Your crafts thrusters might be strong or weak. You might have limited or limitless fuel. Your hull might laugh off high-speed impacts or it might shatter from the slightest bump.
With all these variables, levels take on very different feels. Some require careful thinking and gentle, deliberate action. Others are all about reflexes and reaction. Most are a mixture of both.
The premise is simple. You need to guide your craft to the exit point of each level, avoiding the various obstacles and bad guys.
Levels are short, sometimes brutal affairs. There are no life limits, retry as many times as you need. Restarting a level is instant. Theres no waiting or loading one moment youre dead, a click of the mouse later and youre ready to try again. You can even suicide so you dont have to wait for death when you know youve fouled up.
Your craft is at the whim of Newtonian physics. With only a simple thruster you need to battle the forces of gravity and atmospheric drag all while avoiding high-speed impact. The trouble is that all these variables are liable to change with each level. Gravity could be strong, or weak, or zero; it may pull in any direction. Drag might mirror the vacuum of space or the ocean depths. Your crafts thrusters might be strong or weak. You might have limited or limitless fuel. Your hull might laugh off high-speed impacts or it might shatter from the slightest bump.
With all these variables, levels take on very different feels. Some require careful thinking and gentle, deliberate action. Others are all about reflexes and reaction. Most are a mixture of both.
- Verfügbare Länder
- Spielsprachen
- Entwickler
- Joel Kelley
- Herausgeber
- Deck16
- Genre
- Action, Indie
- Key einlösen
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